Tier 1
Basic structures. No unlock requirements. Available from the start of every match.
Every building, every stat, every unlock requirement. Compare cost, tier, income, payback, and role before you spend your next stack of cash.
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Progression Notes
Basic structures. No unlock requirements. Available from the start of every match.
Mid-game upgrades. Require at least one Tier 1 building. Unlock when your economy is stable.
Specialized production. Require Tier 2 chains. Commit to these when your strategy is set.
Late-game power. High cost, high output. Only viable with a strong economic base.
Endgame structures. Space Station and equivalents. Win conditions, not economic tools.
Player Questions
There are currently 51 buildings in Mini War across 4 categories: Economy, Military, Defense, Infrastructure, and Special.
Always start with Farmhouse and Workshop. Farmhouse produces civilians, Workshop provides a builder. These two are the foundation of every strategy.
Tier indicates the tech level of a building. Tier 1 buildings are available immediately. Higher tiers require prerequisite buildings and are unlocked progressively through the mid and late game.
Use the ROI Calculator (/tools/roi-calculator) for a full ranked breakdown. In general, Carrot Farm outperforms Wheat Farm for the same slot.