When to Build
Build Bank only after your economy can absorb the cost without delaying core military or expansion plans.
Complete Stats, Tier & Strategy Guide
Produces coin bags. Massive income at endgame scale.
Used only to estimate your post-build income curve. Payback is calculated from building cost and income gain.
✅ No prerequisites. Available from the start.
Build Bank only after your economy can absorb the cost without delaying core military or expansion plans.
Avoid selling unless you need space for a stronger tech path. Selling buildings is usually a last resort because resale value is low.
Place it close to Storage Center or other factories to reduce collection friction and keep your economy cluster readable.
Balanced opening for any strategy. The safe default.
Note: Activate Market access.
Macro-first. Maximum income before any military commitment.
Note: Market access.
Early army presence. Stop greedy opponents before they scale.
Note: Early market access.
Air pressure before they have anti-air. Explosive timing attack.
Note: Market access for tech funding.
Economy
Produces corn. Identical cost to Wheat Farm — diversify early resources.
ROI Score
240Payback
4.2 minEconomy
A basic farm that produces wheat. Best first building for new players.
ROI Score
240Payback
4.2 minEconomy
Mines coal. A solid step up from farms in mid-early game.
ROI Score
72Payback
13.9 minEconomy
Produces wood. Pairs well with Wood Plant for higher output.
ROI Score
36Payback
27.8 minNo confirmed patch changes are recorded for Bank yet. This section will update when verified balance changes are added to the building data.
Bank is a Tier S Economy building. Produces coin bags. Massive income at endgame scale.
Build Bank when its role fits your late game plan. It has no confirmed prerequisite chain in the current data.
Avoid selling Bank unless you need the space for a stronger tech path. Resale value is not confirmed in the current data.