Heals nearby units
Local data says Military Hospital heals your units and improves survivability in prolonged fights.
Mini War Military Hospital Guide
Military Hospital is the $7.5M Military Tier A support building that heals nearby units instead of producing a new combat unit. It is unique in the military ladder, but current route data gives it 0 build orders.
The third-party $100K / 79 R$ / inspire data is not used here. Local and official-page output point to $7.5M, 459 R$, legendary rarity, and 'heals your units!'.
3-Second Decision
Build Military Hospital only for late-game sustain after your damage core is online. It is the military chain's support building, but healing has no value if there is not already an army worth preserving.
Local data says Military Hospital heals your units and improves survivability in prolonged fights.
This is not a cheap $100K support pickup. It is a late-game support commitment.
Military Hospital appears in no current local build order and has no strategy timing node.
Unlike Tank Base, Air Base, or Missile Hangar, it does not create the army. It preserves the army.
Do not rushMilitary Opening spends on Tank Base at 7:00. A $7.5M hospital is far beyond that timing window.
Best fitHealing matters when expensive units survive long enough to rotate through sustained combat.
Chain contextIn Tier A cost order it sits after Missile Hangar, then the catalog moves into S-tier military escalation.
Meta caveatFast Air Base and Military Opening are timing strategies. Healing is strongest in slower fights.
This building does not generate income. ROI metrics are not applicable.
Payback cannot be calculated yet because Military Hospital has no confirmed income-per-minute value in the current data.
Tier Context
Military Hospital is unique because it changes unit survivability instead of creating a new offensive unit. That uniqueness does not automatically make it a route priority.
| Source | What it does | What it does not do |
|---|---|---|
| Healing | Improves nearby unit survival | Does not create map pressure by itself |
| Legendary rarity | Signals late support power | Does not replace build-order evidence |
| Tier A | Sits in the military ladder | Does not mean it is an opening building |
| No offense | Complements a damage core | Cannot act as the damage core |
Military Hospital is strategically interesting because it is different. It still needs the right fight state before that difference matters.
Military Hospital multiplies the value of units you already have by keeping them alive longer.
Current route data does not treat the hospital as a required timing.
The current local dataset lists a much more expensive $7.5M healing building.
Use it when saved units are more valuable than another immediate damage spend.
Support Value Logic
Military Hospital does not win by itself. Its value depends on whether nearby units are expensive, active, and damaged often enough for healing to change the fight.
A hospital before a damage core is dead money. Build units that pressure first, then consider healing.
The price places Military Hospital far beyond mid-game Tank Base and Missile Hangar decisions.
No build order currently asks for Military Hospital, so it should be judged as situational sustain.
This page uses the local data description, not the unverified third-party 'inspires' wording.
The supported ground timing is Tank Base at 7:00. Hospital does not belong in that window.
Late sustainHealing becomes interesting beside Air Base, missiles, artillery, or mech-style late armies.
The document included older third-party claims. The implementation follows local project data and official page output.
| Metric | Third-party claim | Local / official-page output | Page decision |
|---|---|---|---|
| Cost | $100K | $7,500,000 | Use $7.5M |
| Robux | 79 R$ | 459 R$ | Use 459 R$ |
| Rarity | Unconfirmed | legendary | Use legendary |
| Function | Inspires military units | heals your units! | Use healing support |
| Build orders | Unconfirmed | 0 local routes | Treat as situational |
Military Hospital is not a cheap inspire aura in the current local dataset. It is an expensive healing support building.
Healing matters only if there are units alive long enough to benefit from it.
| Metric | Hospital value | Reason |
|---|---|---|
| Before army | Low | No units exist to receive healing |
| Military Opening 7:00 | Low | $7.5M is outside the Tank Base timing window |
| Fast Air Base all-in | Low to medium | The rush wants timing and follow-up damage before sustain |
| Late Air + Missile fights | Medium | Expensive units can rotate through sustained combat |
| Artillery / Mech endgame | High if fight is prolonged | Keeping costly late units alive can change attrition |
The hospital is strongest when the match slows into attrition. It is weak when the match is still about first timing pressure.
The price puts Military Hospital into late-game budget territory.
| Metric | Alternative | Cost relationship | Strategic read |
|---|---|---|---|
| Missile Launcher | $4.5M | A route-supported Air + Missile damage piece | |
| Research Lab x3 | $7.5M = 3 x $2.5M | Broader tech progress if scaling is still the issue | |
| Bank progress | 7.5x Bank cost | If Bank is missing, hospital timing is already wrong | |
| Air Base progress | 15% of $50M | Can be saved toward a route-supported Black Hawk core | |
| Military Hospital | $7.5M | Sustain only when the army is already worth preserving |
Do not buy healing just because it is unique. Buy it when the fight has become expensive enough for healing to pay back through saved units.
Military Function Map
Most military buildings create units or direct damage. Military Hospital is the notable support outlier in local data.
| Metric | Cost | Tier | Rarity | Robux | Build orders | Function type | Role |
|---|---|---|---|---|---|---|---|
| Vehicle Base | $8,000 | A | uncommon | 19 R$ | 0 | Offense | Light mobility |
| Tank Base | $25,000 | A | rare | 39 R$ | 1 | Offense | Ground armor timing |
| Heli Pad | $140,000 | A | rare | 119 R$ | 0 | Offense | Air support |
| Special Force | $300,000 | A | epic | 159 R$ | 0 | Offense | Minigun DPS |
| Missile Hangar | $600,000 | A | epic | 199 R$ | 0 | Offense | Rocket siege |
| Military Hospital | $7,500,000 | A | legendary | 459 R$ | 0 | Support | Unit healing |
| Air Base | $50,000,000 | S | mythic | 639 R$ | 2 | Offense | Black Hawk META CORE |
Military Hospital's uniqueness is real. Its priority still depends on whether your offensive core is already online.
It is the only listed military building here whose primary job is sustain instead of production or damage.
Tank Base remains the supported Military Opening ground node. Hospital is not the follow-up step.
Meta damage coreAir Base has the route support Hospital lacks. Healing should support a core, not replace one.
Player Pattern
The most common mistake with support buildings is buying them before there is anything valuable to support.
A hospital sounds universally useful because every army takes damage.
No current build order asks for Military Hospital, so it is not a default path requirement.
Buy it only when your army is already expensive and surviving longer wins the next fight.
Current local data lists $7.5M and 459 R$, not the third-party $100K / 79 R$ claim.
Healing cannot create pressure. If you lack a damage core, hospital money is premature.
Mistake 3No current build order includes Military Hospital. Do not add it to Military Opening unless the match has already gone late.
Slot Decision
Both sit outside current build orders, but they solve different slow-game problems: Missile Hangar damages fixed targets, while Military Hospital keeps your army alive.
| Decision Point | Missile Hangar | Military Hospital |
|---|---|---|
| Cost | $600,000 | $7,500,000 |
| Rarity | epic | legendary |
| Robux | 199 R$ | 459 R$ |
| Build orders | 0 | 0 |
| Function | Rocket siege damage | Nearby unit healing |
| Best fight | Fortified building pressure | Prolonged attrition |
| Failure mode | Too slow for fast meta | No value without units |
| Recommendation | Anti-turtle only | Late sustain only |
Missile Hangar is cheaper but narrower. Military Hospital is more broadly supportive, but its $7.5M price means it must protect a very valuable army.
Support Chain
The simplified Tier A chain explains the role shift: offense tools lead into a support building, then the route-supported meta jumps toward air power.
Light patrols and movement, but no current route timing.
The only supported early ground route node: Military Opening Step 8 at 7:00.
Earlier air support reference, still unsupported by current route data.
Minigun damage with 0 current build orders.
Rocket building pressure before the support turn.
$7.5M healing support for armies that are already expensive.
$50M Black Hawk production with actual build-order support.
The hospital is the support turn in the chain, not the win condition. Pair it with a real army core.
Production Chain
Military Hospital has no exposed production recipe. Its setup is tactical: create value by healing expensive units through repeated fights.
Late support, not mid-game filler.
Too high for speculative support without a real attrition fight.
Use game state, not build-order timing, to justify it.
Military Hospital is worth considering only when healing prevents the loss of units that cost more than the support delay.
Healing Scenarios
The building's best cases are late, expensive, and attrition-heavy. If the fight is not lasting, healing is not the problem.
If Black Hawks or other air units are repeatedly trading damage, healing can extend pressure windows.
Use case 2Against fixed defenses, sustain can help your army survive long enough for building damage to matter.
Use case 3Artillery, mech, and missile-heavy armies can justify sustain if replacement costs are high.
Do not useIf you are still trying to hit the first Tank Base or Air Base timing, spend on the timing instead.
The right Hospital game is already late and already expensive. It is a sustain answer, not an opening plan.
✅ No prerequisites. Available from the start.
Military Hospital is not a factory and has no offense by itself. It should come after Air Base, missiles, artillery, tanks, or another army core is already fighting.
Military Opening is a 7:00 Tank Base timing. A $7.5M support building belongs to late sustain, not the early Greedy Punish window.
Healing pays only in repeated fights. If units are dying instantly or the battle is decided by timing, buy damage or economy instead.
This building does not appear in any current build order.
No confirmed patch changes are recorded for Military Hospital yet. This section will update when verified balance changes are added to the building data.
Military Hospital is a Military Tier A legendary support building that costs $7.5M and 459 R$. Local data describes it as 'heals your units!' and lists its strength as healing nearby units. It does not produce a new combat unit.
Only in late-game sustain situations. Military Hospital has 0 current build orders and no offensive value by itself, so it is not a default route building. It is worth considering when you already have expensive units and the fight lasts long enough for healing to save them.
Use the current local data: Military Hospital is a healing building. The document's $100K, 79 R$, and 'inspires military units' wording came from a third-party source and is not used for the implemented page.
Not as a supported route step. Military Opening uses Tank Base at 7:00 as the ground force upgrade. Military Hospital costs $7.5M and appears in no current build order, so it is far too late for the first Military Opening timing.
They solve different slow-game problems. Missile Hangar is $600K rocket siege with 0 build orders; Military Hospital is $7.5M healing support with 0 build orders. Hospital is broader if you already have expensive units, but neither should interrupt supported timing routes.
In the simplified Military Tier A ladder, Military Hospital sits after Missile Hangar as the support turn before late S-tier escalation and route-supported Air Base pressure. Current local route data still gives only Tank Base and Air Base clear build-order support.