House
House uses the whole 24-tile rectangle and gives +4 instead of leaving a 2x4 strip unused.
Search Intent
Players who know Small House is efficient need the real House rule: House wins only when the available space is 6x4 and cannot fit two 4x4 Small Houses.
Small House gives +3 in 16 tiles, or 0.1875 Civ/tile.
House uses the whole 24-tile rectangle and gives +4 instead of leaving a 2x4 strip unused.
House raises max civilian capacity. Actual civilians still come from research and territories.
Mini War House Guide
House is the $700 Common housing option with +4 civilian cap and a 6x4 footprint. It is not the default upgrade over Small House; it is the right answer when a 6x4 rectangle is the space you need to fill.
The base building data now stores House as +4 civilian cap with $700 cost, $70 resale, and 15s build time instead of leaving Civilians as N/A.
3-Second Decision
Buy House only when its +4 cap and 6x4 footprint solve a real layout problem. In most open layouts, Small House remains cheaper and more space-efficient.
House has the highest absolute civilian cap gain among Common houses.
It is the most expensive Common house, at $175 per civilian cap.
The footprint is the reason House exists: it fills long rectangular gaps better than one 4x4 Small House.
Space efficiencyThat is lower than Small House's 0.1875, so do not call House the general efficiency upgrade.
Build ordersHouse has 0 current build-order slots. Build it by cap and layout pressure, not by timer.
Do not doHouse increases cap. Actual civilians still depend on research-tree and territory progress.
One House beats one Small House when the leftover 2x4 strip cannot be used.
Two Small Houses cost $600 and give +6, beating one $700 House with +4.
This building does not generate income. ROI metrics are not applicable.
Payback cannot be calculated yet because House has no confirmed income-per-minute value in the current data.
Tier Context
House deserves Tier B because it is useful and cheap enough to matter, but it is not efficient enough to become a default route building.
| Source | House | Small House |
|---|---|---|
| Tier | B | B |
| Civilian cap | +4 | +3 |
| Cost/Civ | $175 | $100 |
| Civ/tile | 0.167 | 0.1875 |
| Best trigger | Exact 6x4 space | Most 4x4 and 8x4 layouts |
Treat House as a B-tier layout solution: useful when the 6x4 footprint is exactly right, wasteful when Small House combinations fit.
No other Common house gives as much cap in one building.
Small House wins both per-tile density and cost per civilian against House.
A building can be valid without being the default. House is a layout tool.
Common Housing
Common housing is a three-way tradeoff. Farm House wins cost, Small House wins density, and House wins only the largest single Common cap increment.
$150 for +2 means $75 per civilian cap, the cheapest Common option.
Density winner$300 for +3 in 4x4 means 0.1875 Civ/tile, the best Common density.
$700 for +4 gives the largest Common cap increase in one building, but at worse efficiency.
House is denser than Farm House, but below Small House.
House costs 75% more per civilian cap than Small House.
The strongest House case is a 6x4 rectangle that cannot fit two 4x4 buildings.
Use this table as the quick decision model for Common housing.
| Metric | Farm House | Small House | House |
|---|---|---|---|
| Cost | $150 | $300 | $700 |
| +Civilians | +2 | +3 | +4 |
| Footprint | 4x4 = 16 | 4x4 = 16 | 6x4 = 24 |
| Build time | 5s | 10s | 15s |
| Cost/Civ | $75 | $100 | $175 |
| Civ/tile | 0.125 | 0.1875 | 0.167 |
| Best use | Cheapest cap | Best density | Exact 6x4 rectangle |
House is not the overall Common winner. It is the shape-specific +4 option.
The 6x4 footprint is the page's central decision. House wins only when the layout cannot fit better Small House combinations.
| Metric | House option | Small House option | Correct choice |
|---|---|---|---|
| 6x4 space | 1 House: $700, +4, full use | 1 Small House: $300, +3, 2x4 wasted | House if the 2x4 strip is unusable |
| 8x4 space | 1 House: $700, +4, 2x4 wasted | 2 Small Houses: $600, +6 | Small House x2 |
| 12x4 space | 2 Houses: $1,400, +8 | 3 Small Houses: $900, +9 | Small House x3 |
| 4x4 space | House does not fit | 1 Small House: $300, +3 | Small House |
House is a tactical fit for 6x4 land. Once the space can fit multiple 4x4 blocks, Small House takes over.
This explains the common complaint that houses were built but the visible civilian count did not rise.
| Metric | What it controls | Primary sources | House effect |
|---|---|---|---|
| Civilian cap | Maximum possible civilians | Houses, research, territories | House adds +4 cap |
| Actual civilians | Current usable population/workforce | Research tree and territories | House does not fill this directly |
| Factory output | Production supported by actual civilians | Actual civilians plus factory setup | House helps only if cap was the bottleneck |
If actual civilians stay low, build-order housing is not the fix. Progress economy research and territory control, then add houses when cap becomes tight.
Upgrade Path
House is the top Common cap increment, then the ladder moves into Villa and Apartment Building. Current local data stops short of Double Turbo Tower, so external-only entries are marked pending.
| Metric | Tier/Rarity | Cost | +Civ | Build time | Role |
|---|---|---|---|---|---|
| Farm House | B / Common | $150 | +2 | 5s | Cheapest cap and route-backed opener |
| Small House | B / Common | $300 | +3 | 10s | Best Common density |
| House | B / Common | $700 | +4 | 15s | Highest Common single-building cap |
| Villa | A / Uncommon | $3,000 | +5 | 21s | Mid-game cost bridge |
| Apartment Building | A / Uncommon | $7,500 | +6 | 27s | Denser than Villa, still below Small House |
| Modern Block | A / Rare | $40,000 | +8 | 10 min | Build-time jump |
| Skyscraper | S / Epic | $400,000 | +10 | 20 min | First serious late housing fix |
| Helix Tower | S / Legendary | $2,500,000 | +13 | 45 min | Late capacity escalation |
| The Manor | S / Mythic | $10,000,000 | +14 | 1 hr | Endgame density |
| Hotel | S / Mythic | $50,000,000 | +20 | 1 hr | High absolute cap |
| Giant Skyscraper | S / Secret | $1,000,000,000 | TBD locally | TBD | Secret local catalog entry |
| Double Turbo Tower | External pending | $25B external | +55 external | TBD | Not in current local catalog |
House is a bridge, not the final answer. Use it for the right Common layout, then graduate when cap demand and economy scale justify the next tier.
House is the last Common option before the $3,000 Villa jump.
Upgrade when +4 is too small and $3,000 no longer disrupts the economy.
Long-build warningModern Block starts the 10-minute build-time tier, so Workshop timing matters more later.
Player Pattern
This is the most important beginner clarification: House increases capacity, not the actual population count by itself.
The building says housing, so it is natural to expect immediate usable civilians.
House raises the maximum supported civilians. It does not fill the population pool directly.
Progress Economy Branch civilian upgrades and capture territory so actual civilians can rise into the cap.
Small House is usually more efficient. House is a 6x4 solution, not the normal next step.
Two Small Houses fit 8x4, cost less, and give +2 more cap than one House.
House adds cap only. Actual civilians need research and territory progress.
Slot Decision
The whole decision comes down to whether the shape of available land rewards a 6x4 building.
| Decision Point | House | Small House |
|---|---|---|
| Cost | $700 | $300 |
| Civilian cap | +4 | +3 |
| Footprint | 6x4 = 24 | 4x4 = 16 |
| Civ/tile | 0.167 | 0.1875 |
| Cost/Civ | $175 | $100 |
| Wins when | Exact 6x4 space | 4x4, 8x4, 12x4, and most open layouts |
Build House when the land is 6x4. Build Small House when the land can be divided into clean 4x4 blocks.
Common to Uncommon
House is the final Common step before Villa. It is still cheap in the full ladder, but not efficient enough to spam blindly.
$150, +2, 5s. This is the route-backed housing opener.
$300, +3, 10s. Use when 4x4 blocks are available.
$700, +4, 15s. Use for exact long rectangles or one-building +4 cap.
$3,000, +5, 21s. Upgrade when +4 no longer solves the cap problem.
$7,500, +6, 27s. Denser than Villa, but less efficient than Small House.
The ladder becomes long-build capacity planning from Modern Block onward.
House is the Common cap maximum, then Villa begins the mid-game housing layer.
Production Chain
Use this sequence before building House. The goal is to avoid buying unused cap or inefficient shapes.
One House uses the rectangle and gives +4.
$600 for +6 beats $700 for +4.
House is only cap. It does not create actual civilians alone.
House is correct when cap pressure, 6x4 shape, and safe spending all line up.
Layout Guide
House's best case is not abstract efficiency. It is a concrete base layout where a 6x4 rectangle exists and the leftover strip from Small House would be unusable.
House fills all 24 tiles and gives +4. One Small House would leave 2x4 dead space.
Two Small Houses fit perfectly, cost $100 less, and give +6 instead of +4.
Three Small Houses usually beat two Houses on both cost and total cap.
Even a perfect 6x4 shape is not urgent if actual civilians are still far below current cap.
The clean rule: House for 6x4 rectangles; Small House for repeatable 4x4 grids.
✅ No prerequisites. Available from the start.
House is strongest when a 6x4 rectangle is available and a 4x4 Small House would leave a dead 2x4 strip.
Two Small Houses cost $600 and give +6 cap, beating one $700 House with +4 cap.
If civilians do not visibly rise, the missing step is research or territory, not more House spam.
House is a reactive mid-game housing fix. Do not replace Farm House, Workshop, or income pieces in scripted openers.
This building does not appear in any current build order.
No confirmed patch changes are recorded for House yet. This section will update when verified balance changes are added to the building data.
House costs $700 and adds +4 to your civilian cap, the highest single-building cap gain among Common houses. It has a 6x4 footprint, a 15-second build time, and a $70 resale value. It increases maximum civilian capacity, not actual civilians directly.
Build Small House in most layouts because it is cheaper and more space-efficient. Build House only when you have a 6x4 rectangular space that cannot fit two 4x4 Small Houses, or when one building needs to add +4 cap in that exact shape.
Because House increases civilian cap, not actual civilian count. Actual civilians come from research progress and territory control. If your visible civilians stay low, progress Economy Branch civilian upgrades and capture relevant territories before adding more houses.
House is better in an exact 6x4 space where one Small House would leave a useless 2x4 strip. In 8x4 space, two Small Houses cost $600 and give +6 cap, beating one $700 House with +4 cap.
House gives +4 civilian cap. For Common houses, Farm House gives +2, Small House gives +3, and House gives +4. Current local data now stores House's +4 value directly, so the page no longer needs to show Civilians as N/A.
Yes, if the layout is right. House is worth building for an exact 6x4 gap or when you need +4 cap in one Common building. It is not worth spamming in open layouts, where Small House combinations usually give more cap for less money.