Farm House × 2
First civilians.
Checkable Opening Route
Balanced opening for any strategy. The safe default.
CriticalMust not be delayed or skipped.
HighImportant, with minor timing flexibility.
MediumUseful, adapt to game state.
Progress: 0 / 10 steps completed
0%
First civilians.
Primary starter crop for the future Windmill path.
Zero-dependency raw crop; replace before Wheat when upgrading.
Auto-collect from farms.
More civilians for factories.
Replace one Wheat Farm slot.
💡 This is a transition slot after basic income is stable, not an opening purchase.
Activate Market access.
First military building.
Expand map + more civilians.
After 10 minutes, branch into Territory Control or Economy First based on map state.
Next: Territory Control →Take land early. Make every new territory compound.
The 10-Minute Opening takes approximately 10 minutes to complete. It has 10 steps.
10-Minute Opening is designed for the Territory Control strategy. Take land early. Make every new territory compound.
10-Minute Opening is rated Beginner. It is forgiving and suitable for new players.