Beginner10 steps~10 min

Checkable Opening Route

10-Minute Opening Build Order

Balanced opening for any strategy. The safe default.

Step Priority Guide

CriticalMust not be delayed or skipped.

HighImportant, with minor timing flexibility.

MediumUseful, adapt to game state.

Route Checklist

Progress: 0 / 10 steps completed

0%

Step 2[0:30]
Critical 🔴

Workshop

Add a builder immediately.

⚠️ Never skip this.

Step 3[1:00]
Critical 🔴

Wheat Farm × 2

Primary starter crop for the future Windmill path.

Step 4[1:15]
High 🟠

Corn Farm

Zero-dependency raw crop; replace before Wheat when upgrading.

Step 7[3:00]
High 🟠

Carrot Farm

Replace one Wheat Farm slot.

💡 This is a transition slot after basic income is stable, not an opening purchase.

Step 8[5:00]
Critical 🔴

Bank

Activate Market access.

Step 9[7:00]
High 🟠

Barracks

First military building.

After completing this build order

After 10 minutes, branch into Territory Control or Economy First based on map state.

Next: Territory Control

Related Strategy

SMid GameAggressive

Territory Control

Take land early. Make every new territory compound.

Difficulty
Intermediate
Why It Fits
Use scouting and forward pressure to take land before opponents can settle it.
View Strategy →

Continue Building

Frequently Asked Questions

How long does the 10-Minute Opening build order take?

The 10-Minute Opening takes approximately 10 minutes to complete. It has 10 steps.

What strategy does 10-Minute Opening support?

10-Minute Opening is designed for the Territory Control strategy. Take land early. Make every new territory compound.

How difficult is the 10-Minute Opening build order?

10-Minute Opening is rated Beginner. It is forgiving and suitable for new players.